Created for the Unreal Engine Marketplace. This environment pack contains numerous underwater plant life, corals, rocks and particle systems.
I am responsible for all assets within this pack.
Scene created in Unreal Engine 4.15.0.
Tools: Maya, UE4, Ndo2, Ddo, Substance Painter, Simplygon and Photoshop.
Fully customisable set of assets for creating an interesting living, breathing underwater scene. Each material instance uses a variety of settings to change the colour based on world location of foliage, wave height, wind speed and weight among other settings to bring your underwater game to life. Containing huge customisation of the look of rocks, reaction of foliage on player character interaction and lots of static meshes to prevent repetitive look.