A university assignment to create an Interactive map using Unreal Engine 4.8.3. I created the map by modelling a modular architectural props such as walls, floors and ceilings that can be arranged together in any order to create an infinite amount of rooms dependant on need and variety.
Most of the props were modelled, textured and mapped by me with only minor assets were sourced from various locations.
There is a large amount of interactivity and playability which the players will experience playing my map and will find many different aspects to explore and engage the player.
The videos above contain a matinee cinematic detailing the main areas of my map and a showreel to accompany my production details my process of creation over the five weeks of development.
In addition, attached is the packaged launch able map in it's current state of development archived in a .rar archive. It is packaged for Windows-64 bit Operating Systems (total Download size: 2.62Gb)