Today i am all about making my production look amazing. I have been experimenting with saving my 'renders' out of unreal engine in 4k resolution i.e 3840x2160 instead of 1920x1080 and at 50 fps rather than the PAL 25 fps to see how it affects the overall quality, you don't really notice the affect the resolution of the images has on the sequence however, the increase in fps and then running the sequence at 25 fps making a huge impact on how smooth the motion looks, it is pretty interesting the affect the original fps sequence has when rendered out at 25 fps.
I have also figured out how to import my animation into UE4 from Maya whilst sill using my Control rig which I created for the original concept complete with facial controls and feet controls. I used the controls to animate my hands and fingers to the animation already in UE4 and then baked the keys from my controls onto my skeleton for export. The difficult part was baking keys onto the bone to be able to be exported to UE4 as each individual bone has to be baked correctly from each associated control so that it shows up in the animation track inside UE4, first attempts at baking ended with the skeleton importing with no animation which was very frustrating.
I have also been experimenting with Dynamic Link using After Effects, Premiere Pro, Speedgrade and Audition for my workflow. Speedgrade is really cool and something that I hadn't used before so I learnt that today and colour graded my Rolling Edit V3.
Here is album of screenshots: http://imgur.com/a/6VAjV , https://youtu.be/HMU7nSz774w