April 29th, 2016
here is my progress of the set i made for Josh's production in Unreal. The player start is within the grassy patch with player controls already to work with input from the mouse working and input from the VR headset set up but not tested as I didn't have a VR headset at home. The player move axis are disabled so the player can't move.
The grass is made with the realistic grass pack which collides with the collisions of actors and pawns which is very cool, the water and footpaths are set up with splines so that are moveable and the landscape just deforms around it and the grass will move as well.
Everything else was modelled by me and textured using Quixel which is awesome. So the set is all ready for Josh to import his characters into.
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