Fluid Effects Progress
So i have done some more work in real flow getting my fluids to looks very smoothie like, thick and gloopy like how I want them, I have successfully learnt how to import them into Maya and tested using different renderers to render out the fluids. So far I have found mental ray gets the best results however is extremely slow, I would have preferred to use Maxwell renderer which is included with realflow but Maya needs the Maxwell Renderer plugin, or to use Furryball, a gpu renderer which is insanely fast and gets amazing results however, it is very expensive and our uni doesnt have access to it either.
I have created a few different fluid sims and created some nice fruit shattering into little candies which is very cool!
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