Leaps and Bounds
I have done a lot over the last three days, improved the speed of the overall animation, added a new camera sort of like the stunt camera in GTA and Forza where you can see the front wheel and underbody. I have also changed the way the POV cam rotates so that the pivot isn't inside the head but when rotated looks similar to how a real life pivot point of the eyes would work. Also changed the animation of the steering wheel and POV cam and the way the chase camera folows the car so it looks more like in Need For Speed. So this is the new rolling edit for today: https://youtu.be/WjTfPaY2pHU
I have also changed the way the VFX looks due to our lecture on premultiplication and it looks a whole lot better! Just by changing the colourspace of the footage it blends and looks a lot nicer.
*I am still using the old footage because I have yet to go and film again. The audio is just preliminary stuff so its not final either.
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