Made some major improvements on my production including using Substance what-what! I used the substance plug-in for unreal engine and got busy with it and made the most awesome piece of material set up I haver ever made, it looks fantastic! I have 7 different material layers to paint with so I uograded my landscape and the detail and realism improved about 60% with no impact on performance (at least at home because the labs run the engine at less than 5fps...) so that is all dandy.
I have also worked on the materials on the car, using some really basic frensel action and normal manipulation I created a car paint material with metallic flecks and physically accurate reflectiveness complete with updated reflection maps!
I have also charged up the animation of all the aspects including adding working speedometer and a faked revs and adding a new camera that will go in somewhere.
I also played with clour grading within the engine itself which is really cool using a LUT here:https://docs.unrealengine.com/latest/images/Engine/Rendering/PostProcessEffects/ColorGrading/RGBTable16x1.jpgas the default and then modifying it photoshop you can alter the entire look of the rendered image just based the one image!
I think thats everything for now!
Album showing off the improvements and showing just how complex that damn landscape material was that it all doesnt fit on the screen all the way zoomed out. http://imgur.com/a/hSy1j