Hey guys,
I have been working pretty hard on my first assessment just to get a head start. I have a dynamic sun which is rotating and thus emitting a varying light depending on the emissive texture and rotation. I have a planet orbiting the sun and rotating on its axis at half the orbit so one day on the planet takes half an orbit around the sun. I have two spacecraft (which will be also in the hangar) flying around the ship that rotate based on flight position the at the current time with flashing emissive thrusters. All this is run by Blueprint. I have a basic hallway/corridor assets all modelled myself with varying walls such as windows and light walls. Have a biodome environment with sound and rotating earth chunk with foliage growing on it rotating at 360 degrees over 3 minutes using matinee as you cant you the foliage brush on a blueprint static mesh. Working on building a door way the opens using a volume so as you near the door it opens up. I have learnt how to set up a first person controller and game mode and implemented it into my game. thats all folks! here is a preview of my level so far: http://youtu.be/64NELP4LvRc Comments are closed.
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