Hey Everyone, Here is my final copy of my research paper! It covers everything that I talked about in my seminar though some things I said in the seminar are a bit condensed in the paper as I talked a lot and it wouldn't all fit in my paper! A lot of things I talked about that I had to condense such as BeamNG.drive isn't essential to the paper but was interesting enough to put into the seminar. If you are interested in anything to do with physics in UE4 or fluid simulations hit me up!
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